New Hero Update + Etc.
Demon Thief - Find out all about this new update here! (August Update)
Balance Renewal
> Rare Gears
- Cooldown times on Legend/Rare gears have been adjusted (adjustment differs from gear to gear)
- Adv. Darkness Hat: Gauge refill reduced for hero’s helm skill - ‘Dark Pact’
> System Balance
- Balance effects from following factors slightly reduced: player count difference / contribution / score
- Skill gauges will NOT be charged when a player begins a round or re-spawns
- Killing enemies will no longer benefit gauge recovery
- Skill gauges will no longer be restored when knocking out an opponent (was apparent in some modes)
- Damage taken from falling reduced
> Dungeon Balance
- Difficulty variations are down to – ‘Easy’ and ‘Master’
- Rewards quantity for clearing each round have been adjusted
- All entries for PvE dungeons with ‘Master’ difficulty will require 5 x Monster Coins
> Rewards
- Required EXP. reduced for hero’s level intervals
- Rewards in overall increased for combat / tournament / daily modes
- Streak bonus removed; mode bonus only applies to daily mode
> Balance changes – heroes in general
- Moving speed has been increased
- Max. hero stat has been adjusted to 300
- Skills cooldown time has been adjusted (cooltime variances are gear & level-dependent)
- Skill gauge / attack damage / moving speed / damage from a fall – rate at which these increase by leveling up slightly reduced
- Command gauge added for certain heroes including, but not limited to, Shiranui Mai and Iori Yagami
- Gauge will reduce and automatically recharge upon using the command feature
- Command gauge will reset upon each hero swap
Hero-specific balance changes:
1) Iron Knight
- Basic attack’s advance distance has been adjusted
- Additional attack is now available (D key) after performing a dash attack
- Added: Dash-Hold D attack
- Direction changes now possible during jump attacks
- Added: Jump-Hold D attack
- Special attack (Hold down D) -> activation time & attack speed have been adjusted
- (SD) Special skill:
Effect of skill has been adjusted
Directional changes now possible
2) Ice Mage
- Jump Attack: Attack range has been adjusted
- (SD) / Blizzard Skill:
Max. attack range has been adjusted
Skill range and # of hits are adjusted
Added: Now freezes opponents with slow effect
- (ASD) Skill:
Knock-back distance has been adjusted
Attack now effective on those who are down on a ground
3) Wild Boxer
- Weapons’ attack range has been adjusted
- Knockback distance caused by last hit of basic attack has been adjusted
- Added: additional attack (D Key) after a dash attack
- Direction changes now possible during jump attacks
- Added: Dash-Hold D attack
- Skill (SD):
Attack now effective on those who are down on a ground
- Skill (ASD):
Attack now effective on those who are down on a ground
Directional change now possible while skill is used in mid-air
4) Space Soldier
- Basic attack ->moving distance and knockback distance have been adjusted
- Jump attack -> Beam speed has been adjusted
- Delay after landing from a jump has been adjusted
- Jump attack -> Targeting time has been adjusted
- Special Hold-D attack -> beam speed has been adjusted
-> Aim & fire speed has been adjusted
- Required gauge for firing attack has been adjusted
- (SD) Skill -> Beam speed and knockback distance have been adjusted
- (ASD) Skill -> Damage & stun time has been adjusted
- (AD) Skill -> Skill’s range and activation speed have been adjusted
5) Musketeer
- Dash-roll -> speed has been adjusted
- (Hold D) aim now comes with penetration effect
- Fire shot skill -> distance required to make a shot has been adjusted
-> Time required for aiming has been adjusted
- Added: roll while reloading
- Reloading time has been adjusted
- (SD) / headshot Skill -> Distance required for using skill has been adjusted
6) Grim Reaper
- Basic attack -> Distance for both knockback and forward movement have been adjusted
-> attack speed on last hit has been adjusted
- Added: additional attack possible after a dash attack
- Jump attack -> attack range has been adjusted
- Special attack (Hold D) -> activation speed has been adjusted
-> attack speed has been adjusted
- (SD) Skill -> Now effective on downed opponents
- (ASD) Skill -> Stun time has been adjusted
- (AD) Skill -> Skill can be used while being under attack
- (AS) -> Stun time has been adjusted
7) Sol bad Guy
- Weapon’s attack range has been adjusted
- Basic attack -> Jump status change has been added
-> Distance for both knockback and forward movement have been adjusted
- Dash attack -> Attack speed has been adjusted
- Dash attack 2-hit combo -> opponents will undergo a knockback when hit in mid-air
-> strong stun effect has been added
- Special attack (Hold D) -> activation speed and forward movement have been adjusted
- Added: counter-attack
- (SD) Skill -> Skill now effective on downed opponents, and enables directional change while in use
8) Chieftain
- Basic attack -> Stun duration has been adjusted
-> attack range has been adjusted
- Dash attack -> attack speed and range have been adjusted
- Jump attack -> knockback distance and landing delay have been adjusted
- Special attack (Hold D) -> duration has been adjusted
-> added: directional change
- (SD) Skill -> Attack speed and knockback speed have been adjusted
9) Staff Master
- Basic attack -> default damage has been adjusted
- Jump attack -> attack speed and its range have been adjusted
- Jump special attack (Hold D) -> damage has been adjusted
- The other self -> HP has been adjusted
-> gauge time has been adjusted
10) Destroyer
- Jump attack -> damage has been adjusted
- Special move (Hold D) -> required gauge for defense (S) has been adjusted
- Gauge recovery & usage have been adjusted
- (SD) Skill -> Skill’s damage and max. firing count have been adjusted
11) Iori Yagami
- Following combo attack’s effect has been changed from ‘stun’ to -> ‘down’ when used in mid-air
à →↓←→
12) V-mechanic
- Basic 4 hits -> damage differences among hits are reduced
- Jumping distance has been adjusted to make aiming opponents in mid-air easier
- Accuracy has been adjusted for both basic and special attacks
- Booster (Hold D)-> Gauge recovery has been adjusted
-> Special gauge usage has been adjusted – more usage as character reaches higher
-> Damage has been adjusted
- (SD) Skill -> Accuracy has been improved
- (ASD) Skill -> Now effective on downed opponents
13) Lucifer
- Basic attack -> damage has been adjusted
-> knockback distance of last hit of consecutive attack has been adjusted
-> Bouncing distance and height of last hit of consecutive attack have been adjusted
- Counter-attack damage has been adjusted
- Consecutive Dash attack -> damage has been adjusted
- Dash special (Hold D) attack -> time required to activate skill has been adjusted
- Dash attack -> damage and its moving distance have been adjusted
- (midair / hold D) , (Jump-D) -> attack efficiency rate has been adjusted
- (SD) Skill -> Increased accuracy, along with adjusted damage
14) Kage Ninja
- Attack range has been increased
- Basic Dash attack -> Jump is enabled while skill is in use
- Basic consecutive attack -> stun effect has been added
- Dash 2-hit combo -> Stun effect has been strengthened
- Jump height has been increased, along with increased speed
- Kick (Hold D) -> knockback distance and activation speed have been adjusted
- (SD) Skill -> Now effective on downed opponents
- (ASD) Skill -> can now be used while on ground, along with distance adjustment
-> swords can be thrown in mid-air, in a direction pointed by desired direction key
- (AD) Skill -> Can now be used while being under ‘down’ state
- (AS) Skill -> Now causes some damage
-> is now quicker, with a longer duration, resulting in better accuracy
15) Robin Hood
- Attack range has been increased
- Basic consecutive hits -> 3rd hit will cause a stun effect
- Dash -> speed increased.
- Counterattack -> Knockback distance has been adjusted
- Hold D Skill -> speed and knockback distance have been adjusted
- (SD) Skill -> activation speed and distance have been adjusted
-> Spear’s speed, damage and knockback distance have been adjusted
-> total # of spears fired at a time has been increased from 5 à 7
- (AD) Skill -> can now be used while being under ‘down’ state
-> kick height has been adjusted
- (AS) Skill -> Now can be used in mid-air
16) Saladin
- Attack range has been increased
- Jump after basic attack is made quicker
- Knockback distance in mid-air following the basic 4 hit combo, has been adjusted
- Dash attack -> Forward movement distance has been adjusted
- Jumping is now enabled while dashing
- Directional attack is now possible while in mid-air
- Attack speed has been adjusted for 2-combo jump attacks
- Stun effect caused by jump attack has been reduced. Stun effect following 2 consecutive jump attacks is now more effective
- Jump height has been increased with quicker movements
- (Hold D) Skill -> attack speed has been adjusted
- (SD) Skill -> Can now be used while under attack
-> is more accurate on opponent falling from mid-air
- (ASD) Skill -> attack distance has been adjusted
-> can now be used while under attack
- (AD) Skill -> cannot be used while under ‘downed’ state. Can be used while under ‘stunned’ state
- (AS) Skill -> activation rate and movement speed have been adjusted
17) Rachel Alucard
- Attack range for basic combo attacks has been adjusted
- (D+D) attack -> height at which your opponent is lifted upon a successful attack has been increased
- Dash attack range has been adjusted
- Attack range of downward blow following 2 consecutive jumps has been adjusted
- gauge recovery rate for (Dash/jump/double jump/S while dashing) has been adjusted
- (AS) Skill -> can now be used while in mid-air
18) Graffiti Artist
- Basic combo attack range has been adjusted
- Dash attack’s reach & range have been adjusted
- Dash attacks’ stun effect duration has been adjusted
- Jump attack’s range and distance have been adjusted
- Jump attack’s forward movement distance has been adjusted
- Jump combo attack now causes a longer stun effect on your opponent
- Jump attack’s overall damage has been adjusted (including that of Graffiti )
- (Hold D) Skill -> damage and its activation time have been adjusted
- (SD) Skill -> damage has been adjusted
19) Taekwon Master
- All skills’ ranges and damages have been adjusted
- Forward movement distance of basic combo attack and dash has been adjusted
- 2nd hit of dash combo attack has been made slightly quicker
- Directional attacks are now possible while in mid-air
- (SD) Skill -> activation time has been adjusted
-> directional change is now possible while in mid-air
-> skill’s effect has been changed from stun à knockback when used in mid-air
- (ASD) Skill -> activation time has been adjusted
-> directional change is now possible while in mid-air
-> last hit of the combo attack has an effect even on downed opponent, when used in mid-air
20) Jin Kisaragi
- basic combo attack’s range has been adjusted
- basic attack’s damage has been adjusted
- dash attack’s speed has been increased
- Jump dash attack’s speed has been adjusted
- bounce effect has been added
- (Hold D) Skill -> activation time and speed of ice have been adjusted
-> attack range and distance have been adjusted. Your opponent will be downed upon casting the skill
- (SD) Skill -> moving distance has been adjusted
- (ASD) Skill -> activation time has been adjusted
- (AD) Skill -> activation time has been adjusted
21) Western Gunman
- rolling is now possible while reloading
- Rolling/Dash will not collide with an opponent in a way
- counterattack has been added (for non-offensive movements only)
- Basic combo attack, aim, attacks to down opponents, 3 combo hit -> knockback distance has been adjusted
- (ASD), (AD) Skills -> can now be used in mid-air
22) Joker
- Hammer’s attack range has been slightly adjusted
- Height at which an opponent is lifted by basic 3 hit combo has been adjusted
- Added: Basic 3 hit combo à bounding upon 3rd hit
- Jump is possible while performing (Hold D), following the basic 2 hit combo
- (Hold D) Skill -> knockback effect has been added to downed opponents
- (SD) Skill -> activation time has been adjusted
23) Samurai
- Basic attack’s forward movement distance has been adjusted
- Basic 3-hit combo / jump – 2-hit combo à knockback distance has been adjusted
- (Hold D) Skill -> activation time has been slightly adjusted
-> Throwing height caused by 4 hit combo has been adjusted
- Directional attacks are now possible while in mid-air
24) Death Knight
- Forward movement distance for 1st hit of basic combo hit has been adjusted
- Bounding effect has been added when an opponent in mid-air is hit with basic 3 hit combo
- (Hold D) Skill -> power-charging duration has been adjusted
- Directional attacks are now possible while in mid-air
- (SD) Skill -> accuracy has been improved
- (AD) Skill -> A slight bounding effect has been added
- (AS) Skill -> can now be used while under ‘downed’ state
25) Viking
- Basic jump attack accuracy has been improved
- Damage has been adjusted for -> last hit of basic combo hit, dash attack, jump attack, and hold D attack
- (Hold D) Skill -> Added
- (SD) Skill -> upon successfully hitting an opponent in mid-air with the skill on the first hit, that opponent will be stunned and will take the 2nd hit as well
- (ASD) Skill -> Knockback distance has been adjusted
- (AD) Skill -> skill’s damage, forward movement distance, and knockback distance have been adjusted
- Backguard skill’s (passive) bouncing distance has been adjusted
26) Desperado
- basic attack, Jump, dash attack -> accuracy has been improved on intended targets
- basic attacks damage and range have been adjusted
- basic attack -> forward movement distance upon 1st hit has been slightly adjusted
-> distance pushed away from 4th hit has been adjusted
- Knockback distance of 2-hit combo dash attack has been adjusted
- (Hold D + consecutive D) Skill -> Damage and reload speed have been adjusted
-> Distance and knockback distance have been adjusted
-> distance moved while using the skill has been adjusted
- (SD) Skill -> target distance has been adjusted
-> duration of invincibility has been adjusted
- (ASD) Skill -> damage has been adjusted
- (AD) Skill -> fire count, magic square’s distance, and speed have been adjusted
27) Cyborg
- Basic attack -> forward movement distance and knockback distance have been adjusted
- Dash attack -> forward movement distance upon 1st hit has been adjusted
-> stun duration caused by 3rd hit has been adjusted
- (Dash - Hold D) Skill -> activation time and damage have been adjusted
- (Hold D) Skill -> gauge required has been adjusted
- (Hold D + D / machine gun) Skill -> distance has been adjusted
- (Hold D +D / launcher) Skill -> knockback distance and range have been adjusted
-> gauge required has been adjusted
- (Hold D + D / bazooka) Skill -> explosion range has been adjusted
-> gauge required has been adjusted
Events:
[7/30/14]
Eggscellent! - Log in once to receive a free Pet Egg! Only once per account.
The Guardians - Defeat each guardian from the 3 PvE dungeons (master mode) to receive 100 Dimensional Shards upon defeating all 3. Repeatable once per day.
War Supplies - Connect to the game for (1) hour each day to choose between TWO rewards. Repeatable once per day. Different rewards unlock as you repeat the quest.
Good vs. Evil - Log in once per event period to choose between two chests. Each chest will contain a different set of items. You can only get one of the chests.
Missing From Patch Notes:
-Gear enchanters have been replaced with the new dimension reinforcer tool. Players who already had gear enchanters prior to the change should still be able to use them.
-Pets make their Lost Saga debut.
-Several unreleased maps are now available when playing daily mode.
-Daily mode pits you against random players as you battle it out for star coin. Trade in the star coins you earn for a variety of prizes.
-Champion mode is now playable solo against the CPU.
-Price of permanent gear that you want to sell is now determined by the plus. The higher the plus the more GP you get in return.
-Awaken your mercenaries by granting them additional stats for a set period of time.
-Crafting: Catalyst are now called,"dimensional shard". Everything else should be left unchanged.
-A few mercenaries listed as reformed were not implemented correctly such as: Joker, Robin, Death Knight, and Kage Ninja. Keep an eye out on hot fixes for these errors. On a side note, several other mercenaries like Justice Defender were unlisted but were reformed.
Wednesday, July 30, 2014
Wednesday, July 23, 2014
Major System Update
Greetings Mercenaries,
You may have noticed a lack of an update this week.
Our team is pleased to let you know that we are preparing for an upcoming major update, scheduled for 7/30.
This system update will change many features and mechanics, including but not limited to the following:
- Balance adjustments for numerous heroes
- New content
- New systems
- New Hero
More details are coming soon.
We thank you for your kind understanding & continued support in Lost Saga NA.
Lost Saga Team
You may have noticed a lack of an update this week.
Our team is pleased to let you know that we are preparing for an upcoming major update, scheduled for 7/30.
This system update will change many features and mechanics, including but not limited to the following:
- Balance adjustments for numerous heroes
- New content
- New systems
- New Hero
More details are coming soon.
We thank you for your kind understanding & continued support in Lost Saga NA.
Lost Saga Team
Wednesday, July 16, 2014
In-game Patch Notes 7/16/14
Let the chaos begin, Chaos Refud enters the ring!
Hero:
*PREMIUM* Chaos Refud (30 hrs, Permanent) + bonus male style!
[7/16/14 - 7/29/14]
-> Chaos Refud Perfect Package: +10 Chaos Refud gear set + 2 bonus female styles!
-> Chaos Refud Basic Package: +1 Chaos Refud gear set + bonus male style!
Shop:
[7/16/14 - 7/29/14]
Arcane Robe
Super Helmet
Developer K Backpack
Mode:
Fire Temple is now available for your enjoyment.
Make sure to check out related events below!
MISC. / Fixes:
LS World Cup Brazil
- Soccer medals have taken status updates in accordance with the 2014 World Cup results. Thanks for cheering & playing!
- [Fixed] Faction Tournament mode is back online, with an issue of prizes not being given out addressed.
Please note that if you haven't received tournament prizes while the issue was apparent, will be looked after, along with a separate announcement.
Events starting this week:
[7/16/14 - 7/22/14]
Gear Sealing!:
Play in any game more for 20 minutes to receive a Gear Sealer. (repeatable once a day)
Gear Sealing! -Bonus:
Complete the event "Gear Sealing" and then log in the next day to receive a Sealed Gear Chest (repeatable once a day)
Into the Oven:
Clear the Fire Temple on hard difficulty to receive a Lucky Gear Chest. (repeatable once a day)
The Grand Invasion:
Clear the Fire Temple twice on master difficulty to receive a Medal Box. (repeatable once a day)
Trouble in the Crusade:
Clear the Crusader 21st floor to receive 1000gp, clear the crusader 41st floor to receive 5000gp, clear the crusader 60th floor to receive the medal: Mark of Destruction (permanent)
[7/16/14 - 7/22/14] - Weekday 6:00pm - 9:00pm, Weekend 2:00pm - 4:00pm (EDT)
Double XP Week/Weekend!:
200% EXP is back, an advanced celebration for upcoming client update! For the duration of the week/weekend you will receive 200% extra GP and EXP when playing during the Event time frames.
Hero:
*PREMIUM* Chaos Refud (30 hrs, Permanent) + bonus male style!
[7/16/14 - 7/29/14]
-> Chaos Refud Perfect Package: +10 Chaos Refud gear set + 2 bonus female styles!
-> Chaos Refud Basic Package: +1 Chaos Refud gear set + bonus male style!
Shop:
[7/16/14 - 7/29/14]
Arcane Robe
Super Helmet
Developer K Backpack
Mode:
Fire Temple is now available for your enjoyment.
Make sure to check out related events below!
MISC. / Fixes:
LS World Cup Brazil
- Soccer medals have taken status updates in accordance with the 2014 World Cup results. Thanks for cheering & playing!
- [Fixed] Faction Tournament mode is back online, with an issue of prizes not being given out addressed.
Please note that if you haven't received tournament prizes while the issue was apparent, will be looked after, along with a separate announcement.
Events starting this week:
[7/16/14 - 7/22/14]
Gear Sealing!:
Play in any game more for 20 minutes to receive a Gear Sealer. (repeatable once a day)
Gear Sealing! -Bonus:
Complete the event "Gear Sealing" and then log in the next day to receive a Sealed Gear Chest (repeatable once a day)
Into the Oven:
Clear the Fire Temple on hard difficulty to receive a Lucky Gear Chest. (repeatable once a day)
The Grand Invasion:
Clear the Fire Temple twice on master difficulty to receive a Medal Box. (repeatable once a day)
Trouble in the Crusade:
Clear the Crusader 21st floor to receive 1000gp, clear the crusader 41st floor to receive 5000gp, clear the crusader 60th floor to receive the medal: Mark of Destruction (permanent)
[7/16/14 - 7/22/14] - Weekday 6:00pm - 9:00pm, Weekend 2:00pm - 4:00pm (EDT)
Double XP Week/Weekend!:
200% EXP is back, an advanced celebration for upcoming client update! For the duration of the week/weekend you will receive 200% extra GP and EXP when playing during the Event time frames.
Thursday, July 10, 2014
In-game Patch Notes 7/9/14
Shop update!
Shop:
The Soccer Medals have been updated with bonus stats depending on how far each team progressed in the FIFA tournament.
[7/9/14 - 7/15/14]
Perfect Card Magician Package : Permanent Card Magician, +10 Epic Card Magician gear set. Bonus GP.
Perfect Tao Warrior Package: Permanent Tao Warrior, +10 Epic Tao Warrior gear set. Bonus GP.
Removed: Soccer Medal
Missing from patch notes:
Event:
[End Date Unknown]
Jolly Co-operation! - when playing with a friend from your Friends List you gain a 100% EXP & GP bonus. Gain a 200% EXP & Peso bonus for playing with 2 or more friends.
Treasure Hunt Event:
Log in one time during the event period to receive a Treasure Map! Once per account.
Searching for Clues Event:
Connect to the game for a total of 30 minutes to receive a random treasure clue. Repeatable. Collect all 6 different clues to piece together your Treasure Map to win rewards!
Shop:
The Soccer Medals have been updated with bonus stats depending on how far each team progressed in the FIFA tournament.
[7/9/14 - 7/15/14]
Perfect Card Magician Package : Permanent Card Magician, +10 Epic Card Magician gear set. Bonus GP.
Perfect Tao Warrior Package: Permanent Tao Warrior, +10 Epic Tao Warrior gear set. Bonus GP.
Removed: Soccer Medal
Missing from patch notes:
Event:
[End Date Unknown]
Jolly Co-operation! - when playing with a friend from your Friends List you gain a 100% EXP & GP bonus. Gain a 200% EXP & Peso bonus for playing with 2 or more friends.
Treasure Hunt Event:
Log in one time during the event period to receive a Treasure Map! Once per account.
Searching for Clues Event:
Connect to the game for a total of 30 minutes to receive a random treasure clue. Repeatable. Collect all 6 different clues to piece together your Treasure Map to win rewards!
Thursday, July 3, 2014
In-game Patch Notes 7/2/14
Trinity Update
Trinity makes her debut!
Hero:
*PREMIUM* Trinity (30 hrs, Permanent) + bonus style!
-> Perfect Trinity Package: +10 Trinity gear set, Trinity medal, Permanent Trinity + 2 bonus random female styles!
-> Trinity Random Box: contains (1) random permanent item. ZP only.
Shop:
[7/2/14 - 7/15/14]
Jin Storm Blade
Illusionist Outfit
Epic Zhuge's Jian
Events starting this week:
[7/2/14 - 7/15/14]
Platinum the Trinity!:
Play Trinity for 1/2/3 hours to receive a PGC/PAC/PLGC respectively. Three-part quest. Once per account.
Rank UP!:
Reach the 2nd Lieutenant Rank and receive an Advanced Hero Package. Once per account.
Daily Log-In Event:
Log in once per day to receive different rewards for free!
Treasure Hunt Event:
Log in one time during the event period to receive a Treasure Map! Once per account.
Searching for Clues Event:
Connect to the game for a total of 30 minutes to receive a random treasure clue. Repeatable. Collect all 6 different clues to piece together your Treasure Map to win rewards!
1. Collect all '6' clues, and click on corresponding squares on the map.
2. Click the 'Mix' button
IMPORTANT: ALL clues will be reset on a daily basis, at 5:00 AM EDT!
Faction Brawls:
Play 10/20/30 minutes of Faction War to receive a BGC/SGC/PGC respectively. Three-part quest. Repeatable once per day.
Trinity makes her debut!
Hero:
*PREMIUM* Trinity (30 hrs, Permanent) + bonus style!
-> Perfect Trinity Package: +10 Trinity gear set, Trinity medal, Permanent Trinity + 2 bonus random female styles!
-> Trinity Random Box: contains (1) random permanent item. ZP only.
Shop:
[7/2/14 - 7/15/14]
Jin Storm Blade
Illusionist Outfit
Epic Zhuge's Jian
Events starting this week:
[7/2/14 - 7/15/14]
Platinum the Trinity!:
Play Trinity for 1/2/3 hours to receive a PGC/PAC/PLGC respectively. Three-part quest. Once per account.
Rank UP!:
Reach the 2nd Lieutenant Rank and receive an Advanced Hero Package. Once per account.
Daily Log-In Event:
Log in once per day to receive different rewards for free!
Treasure Hunt Event:
Log in one time during the event period to receive a Treasure Map! Once per account.
Searching for Clues Event:
Connect to the game for a total of 30 minutes to receive a random treasure clue. Repeatable. Collect all 6 different clues to piece together your Treasure Map to win rewards!
1. Collect all '6' clues, and click on corresponding squares on the map.
2. Click the 'Mix' button
IMPORTANT: ALL clues will be reset on a daily basis, at 5:00 AM EDT!
Faction Brawls:
Play 10/20/30 minutes of Faction War to receive a BGC/SGC/PGC respectively. Three-part quest. Repeatable once per day.
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